Join the numbers and get to the 8192 tile!
New GameConcept: The purpose of 8192 is to move the tiles. When two tiles with the same number touch, they merge into one! Get two 4096 tiles to merge, to get the winning tile of 8192! Increase the difficulty, lower the grid size and enable the two game modes to make it harder!
Controls: Use your arrow keys to move the tiles. On touch enabled devices you can swipe. You can also use W, A, S, and D in place of arrow keys.
Difficulty Levels: The game has three game modes: easy, medium, and hard. Increasing the difficulty things harder, but also gives you a better multiplier.
Multipier: Increasing the difficulty, changing the grid size and enabling game modes increases your multiplier. With a 3.0x multiplier, combining 2 and 2 (which would normally give you 4 points) would give you 12 points instead! If the grid starts getting full, your multiplier will decrease - so try and keep the grid as empty as possible!
Game modes: 8192 has 2 additional game modes, and neither, one of them or both can be enabled in any single game.
"Add mode" makes "X" tiles spawn when the "Add" timer gets to 00:00. In easy and medium game modes only one "X" tile is added, but in hard mode TWO "X" tiles are added every time! "X" tiles can be combined to make a "2" tile. Don't let the grid fill up with "X" tiles or you'll lose! "Add mode" increases your multiplier by 1.0x!
"Remove mode" highlights a tile, and you must combine this tile with another tile of the same value before the timer counts down to 00:00. If you don't combine it in time, that tile will be deleted, and you'll lose all of it's points. If thats a "128" tile then you'll lose 128 points times by your multiplier! "Remove mode" increases your multiplier by 1.0x!
Grid sizes: There are three grid sizes available for the game: 4x4, 5x5, and 6x6. The easiest grid size is 6x6, giving you the most space, and the hardest 4x4.
Created by Tom Kent Based on 2048 and 1024 by Veewo Studio and conceptually similar to Threes by Asher Vollmer.